Interactive

So after a particularly frustrating day of having Flash-based content crash my browser, I finally buckled under and succumbed to the recommendation of my old business partner Tim Smith and downloaded a little, free Mac Safari plugin called “ClickToFlash“.

ClickToFlash is a simple tool that blocks Flash content in the Safari browser and replaces it with a pleasant, ignorable graphic.  And if you choose to click the ignorable graphic – the Flash movie loads normally.  Simple.

But why would the average person want it?  Most advocates will tell you because it will significantly reduce browser crashing.  Which it does.  But there is something else.  Something I found infinitely more satisfying.

I’d resisted ClickToFlash previously because I thought, at the time, I wouldn’t want to miss out on all those cool experiences, those grey boxes would probably annoy me, and any extra clicking would degrade my experience.

Was I ever wrong on all counts.

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In 1996, at Red Sky Interactive, in partnership with a rebellious band of talented individuals, I developed the HP PONG Banner Ad: the first interactive banner ad on the net, and the web’s first example of “rich media”.  But behind the scenes, that banner was an atom-smasher, revealing the very principles of interactive advertising- and sweeping industry changes yet to come.     [click to continue…]

The Digital Dark Ages

by Joel Hladecek

I have been developing Interactive work for over 15 years, and sadly, my son may never see any of it. That’s because we are living in what future generations will undoubtedly call: The Digital Dark Ages.

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INTERACTIVE AXIOM #1: The Grand Interactive Order

THE USER IS YOUR KING.  YOU ARE THE SUBJECT. The User is your King.  You are the subject.  Like it or not the User is in control. The User is the ultimate master. The User is King. Those of us who create interactive experiences must accept our lowly positions in the Grand Interactive Order, serving, [...]

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