Archive, Rants Joel Hladecek Archive, Rants Joel Hladecek

Ba Da Bing!

It's cold in hell today. Well, in my private corner of it anyway.

That's because my default home page - across all my browsers - was just changed to Microsoft's Bing.com.

In my world - that's really big news. I have friends who have responded with utter disbelief.

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Archive, Rants Joel Hladecek Archive, Rants Joel Hladecek

How the Apple Dress Code Undermined the iPhone

I can't be the only one. The only lifelong Apple fan boy who wears shirts with collars on occasion. Am I?

I ask because if there were others, if maybe even one of us worked for Apple on the iPhone team, the iPhone headphones would be designed differently. It's a fact - no two ways about it. That somehow this critical design flaw should never have survived the Apple design process, unless of course, they really all do wear t-shirts - exclusively.

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Archive, Rants Joel Hladecek Archive, Rants Joel Hladecek

Hey Apple, The 90s Called and Wants It's White iPhone Back

When Apple started using the color white as it's industrial design foundation back in the late 90s - it evoked all the coolest parts of Star Wars' Storm Troopers, 2001: A Space Odyssey - and bathroom fixtures all at once. It was a powerful design conceit that differentiated the company assertively for a decade - and big-banged out trends that are still rippling their way down the lower design food-chain today.

Then, with the advent of multicolored aluminum iPods, Black MacBooks and silver iMacs, Airs and Mac Pros, it looked as though His whiteness was finally, at long gasping last, bowing out. And none too soon.

The fact is, the whole white consumer technology thing has been done to death. There is all manner of non-Apple, white and plastic-chrome "iWhatevers" on the market. So ubiquitous is the white and "chromed" plastic look that anything done that way today usually has "made in taiwan" embossed on the side or comes from a gum ball machine.And then

Apple unveiled the iPhone 3G.

When I saw the white and chrome iPhone 3G - an exclusive color way for the premium 16GB model - I remember mildly deflating and uttering, "...really...?" And then I think I just squinted at it - waiting for the coolness to kick in. A reality distortion field. A different angle. Anything.

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Archive, Rants Joel Hladecek Archive, Rants Joel Hladecek

Why Do Music Ringtones Suck So Bad?

Sorry for the belligerent title. But you know it, I know it, and everyone you know knows it, except maybe those 11-year-old-girls at the mall who smell like strawberry lip-smacker and buy Live Strong-knock-off rubber bracelets that say "I'm Rad" at Wet Seal, that music-based ringtones are so very lame.

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Advertising, Archive, Featured Articles Joel Hladecek Advertising, Archive, Featured Articles Joel Hladecek

The Myth of Viral Marketing And The Rise Of Status

"Viral Marketing" is a myth. Always has been. It never existed. And as you'll see, even if it had, you would want nothing to do with it. "Word of Mouth"? Less toxic, but critically, equally incomplete. Social Network Marketing? Swarm Marketing? Mobile Marketing? Just more opaque containers. In a revealing display of the industry's ongoing struggle with interactive, none of the terms in use today comes close to illuminating how an advertiser can approach inspiring that Holy Grail of interactive marketing, a User-distributive spread... Until now.

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Archive, Hladecek's Axioms Joel Hladecek Archive, Hladecek's Axioms Joel Hladecek

INTERACTIVE AXIOM #2: The Interactive Trade Agreement

EVERY INTERACTIVE CONSTRUCT MUST PROVIDE REIMBURSEMENT OF VALUE EQUAL TO, OR IN EXCESS OF, THE USER’S SELF-APPRAISED INVESTMENT OF TIME, ATTENTION AND EFFORT OF ACTION.

All the rules of economics apply to this system- though nothing physical is exchanged. In this economic exchange the User must perceive being the inordinate beneficiary, where time, attention and action are His currency. Whereas, promise and (not "or") payoff of value are the currency of the Interactive content creator.

Ultimately value - and not the communication of value - is the light that attracts the moths in this system.

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Advertising, Archive Joel Hladecek Advertising, Archive Joel Hladecek

HP PONG: Advertising's Atom Smasher

In 1996, at Red Sky Interactive, in partnership with a rebellious band of talented individuals, I developed the HP PONG Banner Ad: the first interactive banner ad on the net, and the web's first example of "rich media". But behind the scenes, that banner was an atom-smasher, revealing the very principles of interactive advertising- and sweeping industry changes yet to come.

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Archive, Hladecek's Axioms Joel Hladecek Archive, Hladecek's Axioms Joel Hladecek

INTERACTIVE AXIOM #1: The Grand Interactive Order

THE USER IS YOUR KING. YOU ARE THE SUBJECT.

The User is your King. You are the subject. Like it or not the User is in control. The User is the ultimate master. The User is King. Those of us who create interactive experiences must accept our lowly positions in the Grand Interactive Order, serving, amusing, and satisfying; ready and able to wield every ton of technical prowess and creative ingenuity we can muster to completely conform to each user’s unique interest, desire, whim and disposition. To delight the user when she grows bored. To shuttle the user to the very thing she needs or wants instantly- with nary a second spent indulging interests of our own. Don't bow to this Axiom, and you will fail...

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Archive, The Interactivist Joel Hladecek Archive, The Interactivist Joel Hladecek

Tooth Hackers & The Ultimate Technology

Some time ago, I found myself thinking about all our amazing technical advances - especially those that beg moral questions- and I began a journey that changed the way I approach technology, and changed how I think of humanity... and headphones.

"Should we be doing that?" I thought.

Should we be cloning humans? Developing implantable chips, artificial intelligence or nano-technology that may some day advance beyond our control? Will our technology unquestionably remain at our service? Will it's advance really improve our odds of survival, or will it just change it?

Is technology good?

Virtually every really bad doomsday movie launched from this string of questions. But even so, there are few certainties in life. Death being one. And, I need to add one other absolute certainty to that short-list:

- Man-made technology fails.

I have never used a technology that was perfect. It always breaks - it always reveals vulnerabilities - it always, always fails at some point.

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Archive, The Interactivist Joel Hladecek Archive, The Interactivist Joel Hladecek

HLello world!

The last thing the web needs - no, the last thing the world needs is another Blog. I admit that. Or at least that's what I thought 10 years ago. But a decade later we're still struggling to advance this medium past the point of base comfort.

I had a brilliant roommate in art school who was an exchange student from Hong Kong. English was his second language, and he came into the country with very little ability to communicate. His accent was thick and his vocabulary limited. Years into his time in the US, his accent still just as thick and his vocabulary still limited, he admitted to me that at some point shortly after arriving he'd lost the drive to work on his language skills because he was getting by. He was functional. At least that's what I think he said.

And I guess that's where I think we, as members of the interactive industry, are resting at the moment. Glowing in our vague Web 2.0 awareness, we are functional. We're getting by. We lived through a time of extreme and chaotic experimentation, then the bubble burst, and a lot of people got scared, and now we're resting on the resulting knowledge base. We're content in our current understanding of Interactive Language. It's even reassuring after all that unknown expansiveness of the mid 90s.

Well, I'm not at all happy about that. From where I sit, innovation, real creative innovation, the kind of innovation that expands the language and changes everything, has cooled to a quiet drip. We've fallen into a process of dull incrementalism.

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